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Tales Of Maj'Eyal - Embers Of Rage Download Link

Updated: Mar 19, 2020





















































About This Content One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes.Explore a whole new campaign from level 1 to 50, one year after the events of the original Tales of Maj'Eyal campaign. Liberate the Orcs (or die trying) by rising up against the Sunwall, the Steam Giants of Atmos, and other dangers that may lie in wait...Play as one of three new races: the battle-hardened Orcs, the brutal Yetis, and the unstoppable Whitehooves. Discover their stories, their pains, their hopes... and their awesome racial powers! Risk your life in over 20 unique zones! Explore the ruins of a lost city, lay siege to the Sunwall forces at the Gates of Morning, and raid the Steam Giants' mining quarry - each has its own unique foes and hazards, leading each to feel and play different from the others.Play as one of the three new tinker classes: Gunslingers, Sawbutchers, and Psyshots! Crush and rend your foes with heavy metal, electrocute and immolate them with your gadgets, charge across the battlefield or nimbly strafe in style - each plays differently, and none provide any shortage of ways to slay your foes.Master steam technology to build powerful tinkers to augment your equipment. Need to close in a bit quicker? Turn your boots into rocket boots! Having a hard time deciding whether to shoot someone or stab them? Build a Hand Cannon into your gloves, or deploy a Weapon Automaton to do the stabbing for you! If you have a problem, steamtech has a solution, usually involving explosions; with over 80 different powerful contraptions to craft, enjoy unparalleled versatility and trying something different with every playthrough.Master the tactical uses of over 140 talents! Fire bouncing trick-shots and psychic-infused shots, use your steamsaws as shields or wheels, terrify your foes with long mechanical arms - there are no "boring" talents here, everything has its own special applications and properties!Use advanced technology in the world of Eyal! Burrow through sand, plant bombs to destroy tunnels, and discover that you aren't alone in using it...Infusions and runes are for puny humans; implant new medical injectors to pump an array of experimental chemicals into your body! Injectors can use any (infinitely reusable) salve in your inventory as long as they're off their cooldown, giving you versatility you've wished you could get with a couple of inscriptions.Loot over 70 new and powerful artifacts. Pump lead into foes with big guns, quick guns, and explosive guns! Shred them with saws that maim, saws that thirst for blood, and saws that aren't really saws! Violate common sense by strapping a rocket to your back and calling it a jetpack!Enjoy dying in horrible and exotic ways at the hands (or claws, jaws, guns...) of over 140 new creatures! Not mere piles of stats and chain-stuns, these foes will provide unique challenges - suffer the Sunwall's newest cosmic spells, the new breeds of ritches that infest and multiply, the Steam Giants' elaborate defense systems, and find new strategies to adapt to each!Earn a trunkload of achievements! Have your accomplishments recognized for liberating the Orcish people, displaying exceptional mercy or cruelty, or showing your prowess with impressive feats! Give a boss a fate worse than death, show Sunwall forces how frustrating it is to fight a Radiant Horror as a paladin, come out on top against impossible odds, display a suicidal lack of situational awareness, and wear a badge of pride or shame for each!Read roughly 27,000 words of new lore to immerse yourself in the world! Learn how things have changed since the Scourge's campaign, feel hatred and/or pity for your foes, uncover grand schemes and sinister plots, and notice the elaborate connections between Var'Eyal's numerous factions. Every zone has a story behind it, and every story ties into a bigger picture; enjoy a tale of horror and humor, of intrigue and glory, of despair and hope.Earn the right to use the classic (and Ashes of Urh'Rok) classes in Embers of Rage, and the new tinker classes in Maj'Eyal! Play a Brawler in the East to fulfill your life-long dream of suplexing an entire nation of giants, or play a Sawbutcher in Maj'Eyal to shred through Dreadfell in a whirlwind of sawblades and steam! b4d347fde0 Title: Tales of Maj'Eyal - Embers of RageGenre: Adventure, Indie, RPGDeveloper:Netcore GamesPublisher:Netcore GamesRelease Date: 23 Feb, 2016 Tales Of Maj'Eyal - Embers Of Rage Download Link tales of maj'eyal embers of rage final boss. tales of maj'eyal embers of rage unlocks. tales of maj'eyal embers of rage. tales of maj'eyal embers of rage zone order A genuine work of art that augments every aspect of what makes ToME a megalithic masterpeice in modern rogue-likes.. Dark God strikes again. This DLC is close to being an entirely new game and is well worth the money. New classes, new land mass, new story, etc. You would be a fool not to buy this.. The game that keeps on giving just gave even more. Best. Roguelike. Evar.. The best expansion so far. EoR creates a whole new game world, new races both enemy and ally, new character classes, new crafting options, a crpload of new lore. Perhaps a touch ironically this one makes the earlier levels less of a "boom you're dead before you even realised what it's all about" fest. The first 15 levels for your character will come more easilly here and early quests provide you with enough cash to pick up some really nice gear - don't gloat over your epic equipment too much though - BOOM, you're dead.. A genuine work of art that augments every aspect of what makes ToME a megalithic masterpeice in modern rogue-likes.. Man, you sure missed out on the hilariously OP Orc\/Sawblade combo when this DLC came out. At the release, it was good. Then great. Then way later, you were dropkicking gods and punching mountains into rubble with your nut flexing strength and the crit-chains of that pimp prodigy that grants you even more flex nuttery in stats. Everything died and you had to try and die to come close to dying. After the nerfs, you're simply left with new classes, new races and an entirely new campaign. Money well spent.. Straight to the point: Embers of Rage is so huge that it feels like "Tales of Maj'Eyal 2" (or "Tales of Var'Eyal", since this expansion is set in the world of Var'Eyal). For a modest price, you get a new campaign, three new races, 20 unique zones, 70 artifacts, new mechanics, some new tunes and much more. Embers of Rage is a must buy for everyone who enjoyed the base game and also for those who love roguelikes. This is a masterpiece!10\/10. The best expansion so far. EoR creates a whole new game world, new races both enemy and ally, new character classes, new crafting options, a crpload of new lore. Perhaps a touch ironically this one makes the earlier levels less of a "boom you're dead before you even realised what it's all about" fest. The first 15 levels for your character will come more easilly here and early quests provide you with enough cash to pick up some really nice gear - don't gloat over your epic equipment too much though - BOOM, you're dead.. If you don't buy this, you are basically telling the world you hate puppies, butterflies, and rainbows.. Dark God strikes again. This DLC is close to being an entirely new game and is well worth the money. New classes, new land mass, new story, etc. You would be a fool not to buy this.

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