About This Game It's an oldschool/boomercore game not by just looks and engine, but by gameplay. That means:➣ Sprawling levels that offer a degree of freedom and don't hold the player's hand. Exploring, hunting secrets, backtracking, patience and having to figure out what to do next is key. Monsters and pickups are hand-placed and vary according to the difficulty you play on.➣ Original story packed with lots of lore and doubled by a permeating atmosphere. Intensive attention to detail and world building.➣ Gory, fast paced shooting, a solid arsenal of weapons and magic items. Combat is projectile-based, movement is essential, enemies are unique and vary in type and abilities.➣ Original soundtrack ranging from tense to serene ambient, spiced up with bursts of metal. Also, did I mention the legendary Alexander Brandon? If you enjoyed the Unreal and Deus Ex soundtracks, you're in for a treat!➣ Thousands of hours of work put into an original concept, digitally hand-drawn graphics (textures, sprites, frame by frame animations etc.), scripting, sound effects and level design, all by a one man dev team aiming to create a unique game with a unique atmosphere.➣ Six to eight hours of good 'ol singleplayer action with five difficulties including Brutalizing, which changes the gameplay to allow interesting second playthroughs (different fights & pick-ups, companions etc.).➣ It's very light on storage (under 300mb) and well optimized. It's also portable so no DRM and no online ties either - you buy it, it's yours!My aim is to research classic game design and refresh the valuable bits we've lost in an experience that ultimately rewards the player through learning and investment rather than through mechanically administered gratification.Hedon is an oldschool game, and that's pretty much enough of a description. You will be dropped in a hostile world that has its own workings, characters and intrigues, and you will be expected to fend for yourself. The build up is slow and steady, the story is consistent, the combat is fast paced and ruthless. You will sometimes find yourself lost in a non linear level design with various aesthetics (forest, caves, forge, barracks, snowy mountain etc.) where exploration and learning by yourself is the key to improve.You may find that Hedon takes a certain amount of atmosphere, gameplay, color and inspiration from games such as Unreal, Blood, Thief, Arx Fatalis, Serious Sam etc. but nonetheless aims to be original at all times.You play as Zan (any similarity with the creator's username is a pure coincidence), a half Orc - half Demon warrior who wakes up in a caved in tunnel with no memory of how she ended up there. The first episode will focus on our hero's descent into a strange underground world which is threatened by the sudden attack of a massive Cultist force.There are certain races and factions populating the world of Hedon.The Iron DivisionA faction of amazon-like Orcs and Goblins, the Iron Division are the keepers Hedon's greatest secret - the crystal technology. Various magical crystals sprawl across the underground, providing energy, heat, oxygen and often forming entire biomes around them. Combining this power with crafting and the ancient art of magic, the Iron Division has founded a whole new civilization within their mountain stronghold known as Valc.The CultistsFallen to sin, the raving husks of what were once human now worship various figures of the Underworld. Little can be done to cull their addiction to pain and suffering. Little but a spray of frag fire or an explosive bolt that is...The DemonsChaotic Demons dwell in the deepest parts of Hedon, lashing out at the weaker minds of the inhabitants of the Overworld. Along the ages, they have subdued entire towns to become their cultist slaves and feed their endless hunger through pain and suffering. Demons only care about feeding, and they will stop at nothing to do so.The EarthbornAncient dwellers of the underground, Minotaurs and Dwarves have built their own civilizations, ever clenched in warfare with the Demons spawning from below. However, their great cities and heritage were lost hundreds of years after their inevitable defeat in front of Hell's armies, and now they have been scattered and forced to live in small clans and towns.iamfailtacular - story collaboration/world building, brainstormingAkhzul - Hedon's OST dedicated composer. A one guitar man band.Alexander Brandon - The man himself. If you enjoyed the soundtracks of Deus Ex or Unreal, then you're in for a few pleasant surprises. I bought few licenses for some of his personal tracks (and other songs that didn't make it in Deus Ex/Unreal) and fit them into Hedon!Breathelast - A band of underground sharks who pitched in with instrumental tracks of their songs. Also one of my favorite bands ever.Methadone Skies - Another solid band from the underground, guilty of creating dreamlike musical atmosphere.Shivaxi & Xenofish - 5 Michelin Star chef and his cool friend who made an awesome remix for Alexander Brandon's Underworld.SOFTWARE USEDEngine: GZDoomCoding/Scripting/Resource Management: SLADE3Level Design: GZDoom BuilderGraphic Design (Textures, Sprites, Animations etc.): Adobe Photoshop Elements 8, Clip Studio Paint3D Modelling: BlenderSound Editing/Recording/Mixing: Audacity 7aa9394dea Title: HedonGenre: Action, Adventure, IndieDeveloper:ZanPublisher:ZanFranchise:HedonRelease Date: 16 May, 2019 Hedon Download] [Keygen] hedon 7 december. 890 hedon road hull. hedon insurance hull. hedon bar cabinet. heddon fishing lures. hedon 16 maart. garden of hedon (2011) torrent. hedon tv stand. hedon 75 kitchen pantry. hedon x dgr. hedon library. hedon 5 mei. hedon zwolle parkeren. heddon lures. hedron crab combo. xabre hedon. hedon epicurist. heddon lure values. heron in flight. hidan no aria. 433 hedon road hull. hedon helmet usa. 74 hedon road hull. hedon vs heathen. hedon x rake artemis. 969 hedon road hull. hedon itu apa. hedon rangers under 7. hedon blinds. heddon kitchen london. hedon synonym. garden of hedon (2011) full movie. hedon media. hedon airfield. hedon yorkshire map. mackereth's hedon farm. hedon rangers. hedong yang. hedon motorcycle helmets. heron illinois. hedon fehmiju. hedon weather. hedon dirt quake. heddon tiny crazy crawler. heddon fishing rod. hedon helmets. 359 hedon road hull. heddon lures for sale. heddon tiny lucky 13. hedon etymology. hendon mob jeff boski. hedon haven. hedon video game. hedon restaurant. heddon street kitchen. 375 hedon road. hedon estate agents. 930 hedon road hull I am pretty green when it comes to old style shooters like this. But it feels like I am lost so often. Like, SO often. combat feels good, but more like a bullet hell (ending bath house fight) at times as opposed to DOOM fighting.. Having only played it for less than an hour, here's my first impression review of the first few levels of the game. This is one of those game where I wish I could give neutral rating, but I chose to not recommend this game for now for a few big issues. First the PROS:- The setting of Hedon is pretty unique I think, reminiscent of the first Thief and maybe a blend of Heretic. Playing as something other than the "nameless, voiceless, male macho hero" is a good change of pace. The dark fantasy setting is definitely a throwback to 90's FPS'.- The weapons feel good- the shotgun-like weapon has a kickback, the machine gun-like weapon has good aim, and the axe is very satisfying to use. The stealth mechanics (while really basic) worked well. Punching enemies as "silent kills" was a good alternative to just blasting through sections. The crossbow-like weapon is fun to use, but I honestly had more fun killing enemies with the axe when I could. - The graphics, while reminiscent of Doom and Heretic, definitely seemed to be better than those games. The level design actually felt "more 3D" than those games. It's the only way I can explain it.Here's some things I have to say that aren't pros or cons, but are just personal preferences:- I found the music to be severely underwhelming. At times there wasn't any music playing at all, but there wasn't even any ambience. Not sure if that's a design choice or was a glitch. Being a music producer, I found the quality of the music when it was there to be hit or miss. The mix of the song for the title screen felt fairly amateurish IMO. The sound design overall was underwhelming, the enemies and other elements that had sound didn't help me feel immersed into the experience. - Enemy design lacked character. The weird slug things in the first level seemed to be the most unique enemy style in the game. The mage enemies are basically cloaks that shoot green balls at you. There's a few exceptions, but for the most part the enemy design is ho-hum. It seems most care was given into the main character (whom you don't see unless looking in a mirror), the weapons and any of the other Orc girls you see. - A lot of backstory is displayed through these parchments or letters, but honestly some of the text is pretty long and a lot of it doesn't seem to pertain to figuring out puzzles or finding keys in the area. I always appreciate the care in fleshing out world, but I found most of these to be a slog to read through, and it didn't help me get more immersed into the world. These are my CONS:- The level design is horrendous. There's a ton of back tracking in the first level alone, and within 10 minutes I felt like I wanted to quit the game and play something else. When I did finally get through the cave and it opened up into the forest, it did get a bit better - but it felt really sparse and almost like an afterthought. The levels in this game are pretty big, but unlike games like Unreal or Thief, these levels aren't very interesting to go through. - I get that "key hunts" were a big part of 90's shooters. But I found this game to rely on this far too much. Some doors didn't have much of a distinction of whether or not they needed a key- and some doors just simply can't be opened. The keys are identified as these kind of symbols, and while you can look at the map to see the doors (if you've come across them), finding the keys is often annoying- and quite boring. - The Automap is abysmal. The colour scheme of dark brown and black makes it hard to see, and it doesn't feel like the elements on the Automap are displayed right. The lines are super thin and it's hard to tell if something is blocked off, or is just stylistically shaded in for some reason. This was a design choice, but I felt it was pretty half-hearted. The Automap in Blood, for example, is way clearer, and has character. This seemed lazy. - The story I just can't seem to invest in, and yeah games like DOOM and BLOOD maybe don't have the best story, but their game play and atmosphere makes up for it. This game seemed to be relying more on story, what with the pacing and all the letters scattered about. I can't exactly say what's going on a few missions in, and that's partially because of how the story is displayed through the letters. I think if they were to do a remake or a sequel, I would either throw the story out and make it more of a DOOM or BLOOD experience and just focus on the fun game play- or I'd seriously overhaul the way the story is presented. - While shooting does feel good, the combat is way too easy. Playing on higher difficulties doesn't lend it to be a particularly balanced experience, I played on the second hardest difficulty after going through the first level on the second easiest difficulty. I found that on the harder difficulty some of the damage received was a lot more than what I felt was balanced, and while it did make the game a bit more challenging, it wasn't necessarily more fun.- It might just be me, but the character's jump height seems really low in comparison to other games of this style. Most ledges felt like I should have been able to jump up to them, but the jump height was just too short. There are a few platforming elements that, while not terrible, still broke up the flow of the game and seemed to be there just for the sake of having platforming sections. IN CLOSING:I'd give this game a 5.5/10 for now. The discounted price at $8.04 CAD isn't bad, but you can get quite a few great games (that have been around a lot longer) for around that price, or less. Maybe the game gets better after the fourth level, but I haven't been able to muster up the interest to invest more time into it. I'll definitely replay this at some point and try to finish the game and give a second opinion at that point if it's improved. The game's atmosphere and world, while unique, seems like a hodge-podge of things. It's trying to be a fantasy game like Heretic but also a shooter like DOOM with some high tech weapons. While all of this is probably explained in the story through the parchments and other letters throughout the level, you'll be hard pressed to care that much. Normally I wait until I have a few hours in to review something, but I felt like I had seen most of what the game had to offer by blasting through the first few levels of the game- I may change this review if more play leads to more interesting things.. So far I'm really enjoying this game. 2 hours in and I've just manged to get to the "Barracks" level. The Dev isn't kidding around when he says "...patience and having to figure out what to do next is key."The inspirations (Unreal, Blood, Arx Fatalis, Hexen) are fairly apt when having to describe this game, with the exception of Thief and Serious Sam. I don't see Thief\/Serious Sam here, in terms of gameplay or monster\/level design.I see Unreal in terms of world building - A strange alien world who's inhabitants technology is fused with the old medieval architectural designed with steampunk-eque technology. There are a wide range of consumables but no RPG-inventory menu, so get used to memorising the items icon's, order and cycling through them with the "[" and "]" keys.With a pinch of Hexen, rather than outright sci-fi, it's more mysticism and sorcery. With Demons invading an almost DnD-like high fantasy setting. I really like the setting. I do like the traditional Orcs, Elves, Ghouls and Goblins common in high fantasy games, but it's nice to see a nice, fresh twist on these archetypal races. Better that you play the game and see for yourself, my meager attempt to explain won't do Hedon justice.And for 5 quid. This has to be the easiest game to recommend, if you value a slower paced FPS. We *rarely* get anything this unique and refreshing in all of entertainment post 2010.My thoughts might change as I complete Hedon. But as of right now, I'm eager to play more.. Slow starter, but once it gets going it's pretty damn good. Got stuck on a few areas for longer than I'd like to admit. But all in all it's a good old school shooter with some new ideas.. Plays and feels like another crappy walking simulator and not a FPS.When you meet first enemy - you probably seen one in FreeDoom.You need to walk and collect key items before you even fire your first bullet (spike?). And before you start collecting items there is a jumpmaze puzzle.Level design reminds about all those late 2000-x rpgs where long corridors connected to each other and you need to backtrack a lot.I had to start game from beginning because door broke while opening.Graphics are bland. At some point music began playing and it appeared to be totally trash.Once in my life I had to install GZDoom and it was to play NeoDoom megawad - and my experience was amazing. I really hope there will be more Megawad/TC released on Steam, just the hedon is mediocre one.. Despite running on the GZDoom engine, Hedon feels much more like an action-adventure game than just another Doom clone. Granted, there's plenty of combat, especially on later levels and higher difficulties, but the story, worldbuilding and exploration play just as big of a role as the shooting. Most of the game takes place on absolutely huge, non-linear levels, with the traditional red, blue and yellow keycard hunting replaced with various tasks that need to be performed in order to proceed, such as creating a key item using ingredients found in various parts of the map, or activating a device through a lengthly series of steps. It may not sound like it's all that different, but it's executed well enough to make you feel that you're pushing the story forward and not just looking for keys that are there for no apparent reason. The story itself, while perhaps nothing groundbreaking (but certainly nothing too cliche either), is a lot more engaging than the usual excuse plot to shoot anything that moves, and the levels are filled with numerous bits and pieces of lore that paint an interesting picture of the game's unique fantasy-magitech setting as a whole. What else can I say, it's a great retro-FPS, and I sincerely hope to see more of it.. i wasn't expecting much, to be honest i was just expecting some of those cheap retro made games with boring guns, maps and enemies, but by god was i wrong, the guns feel smooth, movement is really well made, and the enemies have a nice touch as well, it's been a long time since i had fun but game like this and DUSK are a really nice touch, also it's not made by EA so it's a solid 10/10. having EFX on in OpenAL options (it's on by default) causes huge stutters in all audio channels. not really playable atm.. Hedon Gives Me A Hard-On.
brommiscontsorta
Hedon Download] [Keygen]
Updated: Mar 19, 2020
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